The A and B players alternate as givers and receivers of the clue words.Both A players look at the same Password in their cardholder.
The cardholder is given to the opposing A player who gives a one-word clue to hisB partner. Each time a clue is given, the arrow is moved to the next lower number. For example, if three clue words had been given, the point value for that Password would be 8. Teams alternate in giving the first clue, following rules 2 through 5 above. For example, if the arrow is set at 7 when Password No. The point value of the Password goes to the team that was right. Chemist may not be used forchemistry, steal may not be used for stolen andmonk may not be used formonkey. For example, a player may whisper silence to get quiet as a response. It is also permissible to link a clue to previous clue words. For example, race, horse and rider may be three separate clue words linked together to get jockey as a response. If a form of the Password is given as a response, the responding player is given one chance to correct the word to the exact Password. Add the point scores of A and B players of each team to find the total team scores. Use the same rules for clues and scoring as in the standard 4 player game. Each time a clue has been given, the arrow on the scoring indicator is moved to the next lower number. The player to respond first with the correct Password receives the point score for the word. If both players respond with the correct Password simultaneously, both score the points. Their total score is 43 points, while Dylan and Sophie scored only 29 points. For the B players, Jake guessed word 1,3, and 5 (Doubled) while Sophie scored on words 2 and 4. Through extensive research, we bring everything you need to know about board games.
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